![]() ![]() The object of such game is for a player to generate passive income greater than a predetermined percentage (e.g., 100%) of the player's expenses. Each player is initially ascribed a predetermined periodic earned income, (at least initially representing income from work activities of the player), periodic expenses and a predetermined amount of cash on hand. The present invention provides a particularly effective mechanism for teaching financial skills to players, and, in particular children, in the context of a game.
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